I managed to get my hands on the SDCC demo of the new reboot for the Tomb Raider Franchise. For those that don't know, the franchise has been rebooted into a game more focused on survial then kicking ass in dungeons and temples. They are very much trying to set the character into a more grounded reality.
Basic Movement and Beginning of Demo
The demo was titled Pre-Beta Hunting Demo, which obviously
shows what the demo was about. The demo started with teaching me the basic
controls and movement. I could walk around, jump and interact with the
environment, nothing too fancy yet. When controlling Lara, the animation for her
movements was very realistic and she even clutched her stomach as she was
wounded at an earlier point in the game.
I started off on the Cliffside and made my way towards the
wreckage of a plane. I jumped onto it as it was the only way to make it to the
otherside of the cliff and was quickly engaged by a quick time event to stay
on. I grappled my way across with basic jumps and movements, having to press
the X button every now and then if the part I was holding onto started to
break. It was very reminiscent of controlling Nathan Drake in Uncharted when
exploring the environment.
Hunting
Hunting
Soon enough I made my way across to find shelter in a cave
nearby which triggered a cutscene. Time skipped to the daytime once again and
my new goal was to find food. I discovered a body with a bow, hanging from a
tree which I made my way up to and snagged the bow. The controls for shooting
the bow were simple enough and easy to control, pretty much holding left
trigger than right trigger to fire as is the standard in FPS games.
I found a dear nearby and had to watch it from a distance
because any movement near it that was too loud would scare it away. I lined up
a shot and shot it in the side but it still survived so I had to fire 2 more
arrows in order to fell it finally. Another cutscene were Lara had to end the
poor beast’s life showed how badly Lara felt for it.
Upgrades
The demo pretty much ended with me making my way back up to
the shelter and ended with one final cutscene radio-ing for help, managing to
contact one of the other survivors. Before it ended I was able to choose from a
variety of upgrades that would help me in the future (not in this demo). There
were options such as retrieving arrows from bodies of enemies you’ve slain,
gaining more health from herbs, gaining more experience from picking up certain
plants in the environment, and unfortunately I was a bit rushed so I didn’t get
to see what other upgrades were available.
Final Thoughts
Final Thoughts
There wasn’t any ground breaking gameplay in this demo, but
what I found intriguing was actually the cutscenes. They really felt more
grounded in reality and survival than most other games I have played and thanks
to the great animation for Lara, we can really see how she feels and reacts in
the situations around her. You can tell she is trying to get used to this idea
of surviving and that’s it very difficult.
The upgrades give me more hope that there will be more to
the gameplay. The demo was purposely linear but I have a feeling the game will
be more open world in the final game. The various upgrades I saw hinted at
exploring and picking up a lot items, which a linear game would have more
trouble doing than a free world game. Also its an entire island so there should
be a lot to explore. This is all however just speculation and my thoughts on
what the final game might be like.
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