Game Design: INFR3330

This section contains post that might have any relationship to Game Design. This is tailored towards my Game Design and Production I course but contains a lot of different things as well. It prominently features my Game of the Week where I look into a game, break it down and see what makes it fun.


Year 3 : INFR3330


Week 1
Game Design vs. Level Design
Accesibility of Fighting Games

Week 2

A look into Super Smash Bros. Brawl's Engine
Basket-Ball - Class Activity

Week 3

Goals are Spice for Games
Portal 2 - Ways to Design a Level

Week 4
Linearity vs Freedom

Week 5
Human opponents vs AI opponents 

Week 6
Sound in Games - Sound is important

Week 7
Dialogue in Games

Week 8 
Basic AI Systems - Pattern AI & Dynamic AI


Year 2 : INFR2330


Week 1
Game of the Week 1: League of Legends
In-Class board games: Munchkin
Competitive Gaming: Fighting Games

Week 2

Game of the Week 2: Tales of Vesperia
Gaming Vocabulary

Week 3

Game of the Week 3: Catherine
Global Game Jam 2012 Experience

Week 4

Game of the Week 4: Tekken 6
Gaming - Soul Calibur 5

Week 5

Games of the Week 5: Games and Art - Feat. Forza Motorsport 3 and Soul Calibur V

Week 6

Homework 5 Part 1 - Pok-War!
Homework 5 Part 2 - Super Tic Tac Toe
Homework 5 Part 3 - Ultra Qix
Game of the Week 6: Star Wars Knights of the Old Republic - Decisions

Week 7

Games that Failed 1: Sonic the Hedgehog (2006)
Evolution of Nintendo Characters

Week 8

Game of the Week 8: Super Smash Brothers Brawl - Behaviours in AI

Week 9

Gaming 2 : Soul Calibur V
Game of the Week 9 and Game Challenge 1 : Bayonetta

Week 10

LanWar III Experience : Feat. Social Aspects of Gaming
Graphics in Games Week 10 : realistic vs Unrealistic

Week 11

Homework : Writing a Character
Homework : Common person Game
Fun in Games

Week 12

Conversy : On Disc DLC - Capcom's Street Fighter X Tekken problem

Week 13

Music in Games and Film

Week 14

Game of the Week 14 : Phoenix Wright Ace Attorney