Year 3 : INFR3330
Week 1
Game Design vs. Level Design
Accesibility of Fighting Games
Week 2
A look into Super Smash Bros. Brawl's Engine
Basket-Ball - Class Activity
Week 3
Goals are Spice for Games
Portal 2 - Ways to Design a Level
Week 4
Linearity vs Freedom
Week 5
Human opponents vs AI opponents
Week 6
Sound in Games - Sound is important
Week 7
Dialogue in Games
Week 8
Basic AI Systems - Pattern AI & Dynamic AI
Year 2 : INFR2330
Week 1
Game of the Week 1: League of Legends
In-Class board games: Munchkin
Competitive Gaming: Fighting Games
Week 2
Game of the Week 2: Tales of Vesperia
Gaming Vocabulary
Week 3
Game of the Week 3: Catherine
Global Game Jam 2012 Experience
Week 4
Game of the Week 4: Tekken 6
Gaming - Soul Calibur 5
Week 5
Games of the Week 5: Games and Art - Feat. Forza Motorsport 3 and Soul Calibur V
Week 6
Homework 5 Part 1 - Pok-War!
Homework 5 Part 2 - Super Tic Tac Toe
Homework 5 Part 3 - Ultra Qix
Game of the Week 6: Star Wars Knights of the Old Republic - Decisions
Week 7
Games that Failed 1: Sonic the Hedgehog (2006)
Evolution of Nintendo Characters
Week 8
Game of the Week 8: Super Smash Brothers Brawl - Behaviours in AI
Week 9
Gaming 2 : Soul Calibur V
Game of the Week 9 and Game Challenge 1 : Bayonetta
Week 10
LanWar III Experience : Feat. Social Aspects of Gaming
Graphics in Games Week 10 : realistic vs Unrealistic
Week 11
Homework : Writing a Character
Homework : Common person Game
Fun in Games
Week 12
Conversy : On Disc DLC - Capcom's Street Fighter X Tekken problem
Week 13
Music in Games and Film
Week 14
Game of the Week 14 : Phoenix Wright Ace Attorney