I won’t be covering the basics of the franchise, I assume
everyone already knows what Resident Evil is, and with the upcoming Resident
Evil 6 coming out, there is already plenty of coverage on it. Now an important
thing to note is that recently a demo came out for Resident Evil 6 for xbox and
playstation for those who bought Dragon’s Dogma. However the demo and San Diego
Comic Con is not the same and features 3 completely new levels, one for each of
the 3 protagonists Leon, Chris and Jake.
Unfortunately I only had 30 minutes to play and I was only
able to get through Leon and Chris’ levels. I didn’t get enough time to get to
Jake’s level. Like other previews have stated, Leon focuses more so on survival
horror, while Chris involves more FPS, style of gameplay.
In general, each character controls rather similarly. You
look around from a third person perspective, and you’re also able to switch
which shoulder the camera is looking over the character on the fly. To aim your
gun, you have to hold one of the left triggers and to shoot you press one of
the right triggers. You can also use melee attacks if you aren’t currently
aiming. This can help save bullets but what I noticed from the demo is that it
looks like you can only hit one enemy at a time, where as in other games melee
attacks could just knock a row of opponents away. This makes it so you can’t
just run up to a huge mob and wail away at them.
Resident Evil 6, like Resident Evil 5 has coop, and does so
in each of its 3 campaigns. Unfortunately I was not given the option of using
any character’s partner for this demo. I also didn’t get the chance to do any
partner sensitive actions besides just opening doors as a checkpoint to have
both characters together.
Walkthrough - Leon
Leon S. Kennedy
Leon’s took place in a college campus. I was immediately put into the middle of the area, with only a handful of bullets. Walking throughout the campus, I was able to pick up a few supplies by exploring, finding some much needed ammo as well as medicinal herbs to heal. I was only equipped with a pistol so the ammo was limited to that gun.
The atmosphere was very dark, with few lights scattered
around to make the room more visible and illuminate nearby zombies. The
beginning area was easy enough and still rather creepy and eventually made my
way to the outside where I needed to find a key to get through a door. I made
my way towards where the key might be found and suddenly zombies exploded
through the windows.
I also became trapped in the hallway I was currently
located, with only my gun between the zombies and myself. The ammo I picked up became very important
now but there were just so many zombies that I was running out, making the
event pretty intense. Thankfully I still had access to my melee attacks and
used them to keep close zombies at bay to conserve ammo until I was able to
hold out and get out of there.
Soon enough I got back to the door where the key was needed
and entered inside. I then proceeded to foolishly walk through a metal detector
with gun in hand. I’ve a feeling I actually could have gone through without
setting it off, but its impossible to tell without another playthrough. The
alarm went off and zombies charged at us from behind. I made a run for it,
having to hoard my way through a few zombies that were still in our path and
made it to a police car. Some intense quick time events followed and I was able
to get away in the police car before flipping over because of a zombie. The
demo for Leon pretty much ended there.
What I liked about Leon’s section was the atmosphere. So far
it was pretty scary, though not nearly as frightening as the earlier resident
evil games. I still had a sense of empowerment in being able to use melee moves
and overall be able to move faster and less tank like in Resident Evil 5, but
the scarcity of ammo still made my character feel vulnerable. If I had to run
into any of the deadly monsters of Resident Evil besides zombies, than I definitely
would have been even more frightened, due to my lack of ammo.
Walkthrough – Chris
Playing as Chris was definitely different. Though there were
enemies with weapons in Resident Evil 5, they weren’t that many of them.
However in this demo, which took place in Eastern Europe with snow blistering
around in a city, was an urban warzone. I followed behind armored cavalry,
while machine gun fire rained down from above by zombie soldiers. Yes I had to
face against zombie soldiers with guns. It essentially turned Resident Evil
into a FPS. In fact one of Chris’ unique quirks is that he is able to use
cover, when aiming next to a piece of viable cover. (It’s also possible Leon
can do this but I never tried to aim next to a wall like that. He wouldn’t have
much use for it though anyways).
I played terribly but fought my way up, shooting and
melee-ing nearby enemies next to my partner and other allies. Unlike Leon who
had access only to a pistol, I had a pistol, assault rifle, knife and grenades.
Ammo was much more plentiful this time around, with almost every other enemy
dropping a box of ammo for handguns or for pistol. The action was definitely far
more fast paced, with much more deadly enemies all around due to their
possession of machine guns and other weapons.
Eventually I fought my way on top of a wall to find a giant
B.O.W (Bio Organic Weapon), a monster that towered above all the surrounding
structures, climbing over a rooftop and heading straight my way. It was a
massive enemy that reminded me much of a Brumak from Gears of War in it’s appearance.
It eventually broke the wall, forcing my character to leap away. From there I
had to run away and find a good position to shoot it and hold out till
reinforcements arrived.
I am not sure if it was a time event or if I finally did
enough damage, but it took forever for the cutscene to get me out to occur. I
ran out of ammo for a while, unable to shoot at it’s vulnerable, fleshy… sac.
Thankfully some enemies spawned around my safe area so I could kill them for
ammo. Eventually the cutscene did trigger though and it was chased away by
allied armored vehicles. From there I continued to follow behind the armored
vehicles, encountering more zombie soldiers along the way until, unfortunately
my demo time ran out and I had to leave.
It definitely gave me a good impression of how Chris would
play, pretty much like a FPS, but Resident Evil style. The atmopshere for Chris was much brighter, much more packed with action and explosions. It aims to recreate the intensity of some of the action in Resident Evil 5 and pretty much leave behind the horror portion of Resident Evil for his campaign.
Final Thoughts
The overall the atmosphere and gameplay in Chris and Leon's campaigns is very different and Capcom has been able to capitalize on highlighting those differences. Unfortunately I didn’t get to play Jake to see how much different his campaign was but maybe if I have another shot at the demo booth I may. Overall the Resident Evil 6 Demo ws really good and provided a great sample of the playstyle and environments in the campaigns.
Jake
The overall the atmosphere and gameplay in Chris and Leon's campaigns is very different and Capcom has been able to capitalize on highlighting those differences. Unfortunately I didn’t get to play Jake to see how much different his campaign was but maybe if I have another shot at the demo booth I may. Overall the Resident Evil 6 Demo ws really good and provided a great sample of the playstyle and environments in the campaigns.
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